Nov 29, 2017 Omnisphere 2 is an 8-part multitimbral VSTi, meaning you can play up to 8 different sounds at once with one instantiation. Serum can only play one sound at a time, so if you want to play more than that, you’ll have to have to use a different instantiation for each different sound you use from it. Hw Tab In Omnisphere 2 Download Since the announcement of Omnisphere 2 at this years’ NAMM 2015, we have had a lot of enquiries into what users are to expect with Omnisphere 2. This article includes a list of answers to these questions which keep popping up. On the Layer pages, select the SAMPLE tab in the OSCILLATOR section, then click on the image or the folder icon in the display to open the Soundsource Browser. Click on below button to start Spectrasonics Omnisphere 2.6.2c r2r Free Download. This is complete offline installer and standalone setup for Spectrasonics Omnisphere 2.6.2c.

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on Jan 08, 2017 in Synths & Sound Design 4 comments

Digital wavetable synths are also assimilated and whether you prefer the raw, grainy sound of a PPG or Prophet VS, or the smoother transitions of an Access Virus, Omnisphere 2 can cough up a decent approximation. It would be no slouch judged purely as a DSP synth. Exploring the sonic potential of. Jun 29, 2013 Nexus 2, Omnisphere, Alchemy - which one? For discussion about setting up your studio and advice on the gear and equipment within it. Also it takes well over $2000 to have all the expansions which to me is insane when you can buy a an Access Virus TI for that kind of money and have one of the best digital hardware synths ever that can do 16. AMBIENT KAZOO - OMNISPHERE 2. VIRUS VS DP4 (SAMPLES) This is a small library showing what happens when you take two good things and combine them. Here we were using an Access Virus TI synthesizer together with the mighty Ensoniq DP/4 effect processor. All loops = 128 BPM.

There's no doubting the joy of using a real hardware synthesizer. The tactile controls are difficult to beat. But when it comes to sound these 7 virtual synths more than hold their own.

Any top-10 (OK, top-7) list of virtual synthesizers will, ultimately, be pretty subjective—everyone has their own idea of what constitutes the coolest toys when it comes to making and mangling sounds for creative musical ends. Even so, a list of the most impressive soft synths will certainly end up including some models that would be on anyone’s wish list, along with a few more personal choices—and this collection pretty much fits that bill.

I tried to limit this list in a few ways, to make it more manageable.. I omitted instruments that are primarily samplers—even though many of the models here utilize samples as source material, they don’t mainly present them as realistic simulations, but as raw material for heavy processing. I stuck to synths that are—at least to me—geared to playability, and not primarily sound design or scoring effects. And I selected synths that are not emulations of specific classic hardware models, but stand on their own merits.

So without further ado, here are a few of my choices for the slickest soft synths around.

1. Spectrasonics Omnisphere 2

Omnisphere is one of those synths that would probably turn up on just about everyone’s lists. Like many of the synths on this list, Omnisphere (currently Omnisphere 2) combines a number of synthesis techniques, including both oscillators and sample-based source material (including user waves), wavetable synthesis, granular synthesis, and even FM. Combining a huge factory library with comprehensive programming options, the emphasis is on heavily processed sounds of all kinds, from traditional synth tones to dense swirling pads to arpeggios to shifting, chugging, twinkling soundscapes and musical noises that defy easy description. Playability includes nice touches like the Orb, a real-time joystick-type controller that can simultaneously vary many parameters. Omnisphere has been around for quite a while, and has certainly earned its place on a list of soft synths that hardware synths really can’t touch.

Web:https://www.spectrasonics.net/products/omnisphere/index.php

Review: https://ask.audio/articles/review-spectrasonics-omnisphere-2

Courses:https://ask.audio/academy?nleloc=application/omnisphere

2. NI Massive

Native Instrument’s Massive is another synth that’s been around for years, and its popularity and sound pretty much guarantee it a place of honor. Massive follows a traditional subtractive synthesis models, with oscillators (three, plus noise) filters (two), amplifier, modulation (LFO), and effects. But there’s much more to it than that simple description suggests.

Massive’s oscillators are more than just simple analog waves (like sine, square, sawtooth, pulse, etc.)—they’re Wavetables, which, besides those basic, traditional shapes, also include a large collection of richer and more complex wavetables to use as raw material, making for a much wider range of possible sounds. The overall subtractive architecture is familiar enough to be accessible to most synthesists, yet it offers extra levels of flexibility, accessed from the various programming tabs in its center panel, like the Routing panel, where you can view and tweak the signal flow of the various modules that make up a patch, and the drag-and-drop icons that make quick work of building up modulation patching. All in all, Massive’s combination of accessibility and flexibility have made it a perennial favorite among synthesists of all stripes.

Web:https://www.native-instruments.com/en/products/komplete/synths/massive/

Courses:https://ask.audio/academy?nleloc=application/massive

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3. NI Reaktor

Another entry from Native Instruments, Reaktor (currently Reaktor 6) is not really a synthesizer per se—it’s potentially every synthesizer you could imagine. Reaktor is an object-oriented programming environment for building your own synthesizers, and it’s one of the most powerful tools available for those who want ultimate control over their instruments. But you don’t have to have a degree in computer programming or DSP to use Reaktor—while it does contain a daunting set of under-the-hood tools and building blocks, it also comes with a large collection of finished synthesizer designs—called Ensembles—and there are many more available from third-parties as well. Some of these are available as separate, stand-alone synths, like NI’s own Razor (an additive synthesis design), Prism (a physical modeling instrument), and Monark (a well-regarded take on the venerable Minimoog).

Studio one 4 tempo mapping. But the real power of Reaktor comes when you go behind the front panel, and delve into the nuts & bolts of synthesizer architecture. Taking full advantage of everything the programming environment has to offer may require a significant investment in time and energy, but for inveterate tweakers it’s well worth the effort, going well beyond even the possibilities available from assembling your own modular synth in the real world.

Web:https://www.native-instruments.com/en/products/komplete/synths/reaktor-6/

Review: https://ask.audio/articles/review-native-instruments-reaktor-6

Courses:https://ask.audio/academy?nleloc=application/reaktor

4. Rob Papen Blue II

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Rob Papen offers a number of popular synths (like Predator, Blade, and others, including the now-discontinued Albino), but Blue (currently Blue II) is probably the flagship of the line. Utilizing when Papen has dubbed “Cross-Fusion Synthesis”, Blue II combines FM, Phase Distortion, Waveshaping, and Subtractive synthesis, to create one highly flexible and great-sounding instrument. No less than six (!) oscillators freely combine all the different methods of sound generation in a single patch, and the graphic display makes routing and processing relatively easy for a synth with so many options. The helpful graphic displays include features like a straightforward FM matrix and graphic envelopes, along with sequencer and arpeggiator pages, and make Blue II’s programming power readily accessible, making it easy and efficient to tweak sounds—far easier than twiddling hardware knobs blindly.

Review: https://ask.audio/articles/review-rob-papen-blue-ii

5. LennarDigital Sylenth

LennarDigital’s Sylenth has become a very popular synth of late. Unlike many of the other entries in this list, it’s not a be-all, do-all, end-all design. Sylenth is designed to do one thing—emulate classic analog synthesis—but do it exceptionally well. It’s a dual-layered design, with 4 traditional analog-style oscillators, and a classic subtractive synthesis architecture. All the virtual analog components were carefully designed to offer the rich sound of their real analog counterparts, with alias-free oscillators, and filters that include nonlinear saturation and self-oscillation options.

A comprehensive set of envelopes, modulators, and an arpeggiator is rounded off with a full array of audio effects—everything needed to achieve classic analog synth sounds with the warmth and edge of traditional hardware synths is included. A faux LCD panel helps simplify programing the more tweaky features, and flexible routing allows for the two oscillator layers to cross-feed the filters, making for an especially nice bit of analog character in the digital world.

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Web:https://www.lennardigital.com/sylenth1/

After you download has finished, simply install djay Pro like this: If the download hasn’t been unzipped, double-click the djayPro2.1.2.zip file. Drag the “djay Pro” icon from the Downloads folder to your Applications folder. Go to your Applications folder and double-click djay Pro to launch the app.

Course:https://ask.audio/academy?nleloc=topic/sylenth

6. U-he Diva & Zebra 2 & Repro 1

U-he is not a synth, it’s a company—actually it’s software developer Urs Heckmann (plus a small staff), who’s come up with many excellent and characterful synth designs (and effects plug-ins) over the years, many available as freeware (like the popular Zoyd synth, and the unique Triple Cheese, which uses comb filters to generate/process its sounds). The U-he line includes several synths, but I want to focus on two of the most popular, Zebra 2 and Diva.

Urs describes Zebra 2 as a “wireless modular synthesizer”—it incorporates many types of synthesis, including subtractive, additive, and FM, along with an equally versatile array of sound-modifying tools like comb-filtering (physical modeling), all freely patchable. Only modules used in a particular patch are displayed, reducing front-panel clutter, and making for a more streamlined interface. The centrally-located modulation grid offers an easy way to connect modules, and helps visualize signal flow in complex patches. And for performance, Zebra 2 offers a “Perform” panel, with no less than four (!) programmable and assignable X/Y pads.

Diva, on the other hand, is a more dedicated analog-style synth—it models the sounds of various classic analog synth modules. But two things set it apart from other analog modelers. The first is that you can mix and match components/modules inspired by different synths, creating hybrid designs. The other is Diva’s cutting-edge approach to modeling analog circuits, which promises to achieve the next level in emulating the nuance of real analog instruments. This faithfulness to real analog sound brings with it a bit of a CPU hit, but users have embraced it, so this Diva may be worth her high-maintenance ways.

Web:https://www.u-he.com

Review: https://ask.audio/articles/review-uhe-repro1

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Course:https://ask.audio/academy?nleloc=application/uhe

7. AAS Modeling Collection

As I said earlier, lists like this typically combine entries that are on everyone’s top-10 with choices of a more personal nature—this last entry probably reflects my interest in physical modeling techniques. AAS—Applied Acoustic Systems—makes a variety of virtual instruments and “sound banks”—their instruments are based on physical modeling, which, as you may know, is a method of creating a sound by emulating the physical way that sound is created in the real world. So instead of traditional oscillators, filters, and envelopes, you’ll typically find exciters, disturbers, and resonators—simulations of different vibrating materials, striking, plucking, bowing, and blowing techniques, and complex resonances and timbral responses.

AAS’s modeling collection includes instruments that put these kinds of tools to use emulating strings, guitars, electric pianos, and even analog synth circuitry, but the two I want to mention are Tassman, a general-purpose physical-modeling synth, and their latest, Chromaphone, which is dedicated to modeling all manner of percussive sounds. Both of these instruments let the user synthesize highly realistic sounds, thanks to the physical modeling of acoustic sound-generation, but those sounds don’t necessarily have to emulate actual instruments—for more creative applications, the modeling tools can be used to create very acoustic-sounding instruments that don’t—maybe couldn’t—actually exist in the real world, but sound (and play) like they do! Physical modeling technology is widely used nowadays for processing—component modeling is routinely employed to simulate the circuit path of classic analog hardware, including synth components like oscillators and filters—and it’s gradually being applied more to instrument design.

Web:https://www.applied-acoustics.com/modeling-collection/

Wrap-up

Like with any list, there are plenty more great synths I could have included but didn’t, for one reason or another (I decided to limit my choices to separate plug-ins, eliminating obvious possibilities like Alchemy and Sculpture, which are exclusively built-in to Logic). I also didn't include any audio examples—how can you boil the characteristic sound of synths that each offer so much variety into a few seconds of one or two patches? There are plenty of audio demos available online, along with trial versions of most, if not all, of the synths I mentioned, and I think the best approach for anyone who wants to get to know what particular models are capable of is to go ahead and try ‘em out yourself—a little homework that, for once, should actually be a lot of fun!

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Hardware Synth Integration feature. This remarkable innovation transforms over 65 well-known hardware synthesizers into extensive hands-on controllers that unlock Omnisphere’s newly expanded synthesis capabilities. Simply put, this ground-breaking feature makes using Omnisphere feel just like using a hardware synth! By bridging the physical experience gap between software and hardware, users gain intuitive control of Omnisphere by using the familiar layout of their supported hardware synth. Virtual instrument users can now experience the joy of the hardware synth workflow and hardware synth users can fully expand their capabilities into the vast sonic world of Omnisphere!

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ProgramData is normally a hidden file. To 'Show Hidden Files' go to Start Menu/Control Pane/Appearance And Personalization/Folder Options/View tab. Select the 'Show Hidden Files and Folders' option and hit 'Apply'

On Windows XP, the Spectrasonics folder is located here:

C:Documents And SettingsAll UsersApplication DataSpectrasonics

Documents And Settings is normally a hidden file. To 'Show Hidden Files' go to Start Menu/Control Options/Folder Options//View tab. Select the 'Show Hidden Files and Folders' option and hit 'Apply'

The data files for Omnisphere are stored in your STEAM folder. When you update your patches or soundsources, you are updating files in your STEAM folder, which was created when you originally installed Omnisphere. Your STEAM folder is located inside your Spectrasonics folder. See the instructions below to find your Spectrasonics folder. Inside your Spectrasonics folder you'll find STEAM, which may be the STEAM folder, or it may be an alias (Mac) or Shortcut (Window) to the STEAM folder.


On Mac, the Spectrasonics folder is located here:

Macintosh HD/Users/<Your Username>/Library/Application Support/Spectrasonics

From Mac OS X 10.7 and higher, Apple have made the User - Library folder a hidden folder by default. This is to stop general Mac users fiddling with settings, however, music makers will require using this folder from time to time.

Please see the handy article below on how to unhide your User Library folder in Mac OS X 10.7 or higher

On Windows Vista and Windows 7, the Spectrasonics folder is located here:

C:ProgramDataSpectrasonics

ProgramData is normally a hidden file. To 'Show Hidden Files' go to Start Menu/Control Pane/Appearance And Personalization/Folder Options/View tab. Select the 'Show Hidden Files and Folders' option and hit 'Apply'

2016

On Windows XP, the Spectrasonics folder is located here:

C:Documents And SettingsAll UsersApplication DataSpectrasonics

Documents And Settings is normally a hidden file. To 'Show Hidden Files' go to Start Menu/Control Options/Folder Options//View tab. Select the 'Show Hidden Files and Folders' option and hit 'Apply'


Tab

Storing sound files on a secondary drive

If you are wanting to store your Omnisphere audio files on a second hard drive, you can put the Spectrasonics/STEAM folder onto your second drive. You will then need to create an alias or 'short cut' to this location on your main Mac or Windows drive. You can create an alias (Mac) or a short cut (Windows) by right-clicking (ctrl+click for Mac users) the STEAM folder and selecting it from the menu.

Once you have done this, you will then need to either locate or create the following folder on your main drive:

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On Mac, the Spectrasonics folder needs to be created here:

Macintosh HD/Users/<Your Username>/Library/Application Support/Spectrasonics

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On Windows Vista and Windows 7, the Spectrasonics folder needs to be located here:

C:ProgramDataSpectrasonics

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On Windows XP, the Spectrasonics folder needs to be created here:
C:Documents And SettingsAll UsersApplication DataSpectrasonics

You will then need to move the STEAM alias folder (or the STEAM short cut folder) into the Spectrasonics folder on your main drive.

Note: On Mac, once you have placed the 'STEAM alias' folder on your main drive, you will need to rename it removing the word alias from the file, otherwise it will not work. You should now have a 'STEAM' folder on your main drive that is pointing to its actual location on your second drive.
Now when you close and re-launch your host application, Omnisphere should be pulling the audio files from off of the second hard drive.