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Beetle Adventure Racing
Developer(s)Paradigm Entertainment, EA Canada
Publisher(s)Electronic Arts
Producer(s)Jim Galis
Scott Blackwood
Designer(s)Scott Blackwood
Scott Jackson
Artist(s)Shawn Wright
Scott Jackson
Composer(s)Phil Western
Scott Blackwood
Brenden Tennant
Platform(s)Nintendo 64
Release
  • NA: February 28, 1999
  • EU: September 4, 1999
  • AU: 1999
Genre(s)Arcade style racing
Mode(s)Single player, Multiplayer
Beetle bug game

Beetle Adventure Racing! is a racing game released for the Nintendo 64 in 1999. It was developed by Paradigm Entertainment along with EA Canada and published by Electronic Arts. Each vehicle in the game is a Volkswagen New Beetle, which was released the previous year.

In addition to its original release, the game was released in Australia as HSV Adventure Racing. This version replaced the Beetles with HSV VT models.[1]

Development[edit]

In the late 1990's, EA Canada partnered with Paradigm to work on an entry in the Need for Speed series for the Nintendo 64. Need for Speed 64 was described in edition 46 of the Next Generation magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics.[2] The game was cancelled after Electronic Arts signed a deal with Volkswagen to make a game around the New Beetle, in addition to the designers looking for something else to distinguish it from other racers, thus altering the project into Beetle Adventure Racing!.[3][4]

Gameplay[edit]

The gameplay is similar to Electronic Arts' own Need for Speed series.

Beetle Adventure Racing supports up to four players. Two-player races can be held in any of the tracks, provided they have been unlocked in the single-player championship. Two to four players can also take part in the 'Beetle Battle' mode, a vehicular combat mode in which players compete to collect six differently colored ladybugs (HSV pendants in HSV Adventure Racing), attempt to destroy the other competitors, and race for the exit once all the ladybugs are collected.

Single-player has two modes, Single Race and Championship. Single Race is single-player racing against computer-controlled vehicles on any stage that has been unlocked in the Championship mode. The championship is considered the main game, where players are given three circuits starting with Novice, Advanced, and Professional, with a fourth secret circuit, the Bonus Circuit, which is unlocked after completing all previous circuits.

Upon completing each circuit, new vehicles and tracks will be unlocked. Two special vehicles are unlocked by completing both Professional and Bonus circuits, the Alien Beetle and the Police Beetle respectively. The Alien Beetle's horn consists of the words, 'We come in peace,' spoken in an alien voice. The Police Beetle uses a siren, in which all other computer racers stop and pull over upon hearing it.

Four different types of crates are scattered along each track in Championship mode. Three of them are Point Crates, which are mostly found off track in shortcuts. The points are used to earn Continues during each race, with between 50 and 70 required to get the Continue (dependent on difficulty). Finding all point crates, which add up to 100 in total, gives players a new Arena In Beetle Battle Mode.

Upon smashing through Nitro crates, the player is given a temporary boost of speed. These crates are usually found on hidden paths and beside the main roads.

The fourth crate is a Cheat Crate, hidden on each stage. Smashing one, the player would hear, 'Groovy!'. Smashing a Cheat crate the first time unlocks the Cheat Menu, which offers cheat codes in both Two-Player Racing and Beetle Battle. The Cheat menu has an Easter egg in which all the developers of the game have their faces scattered on the background of the menu.

Music[edit]

The soundtrack is groovy breakbeat, featuring drums, organs, and guitars. The music was composed by Phil Western, Scott Blackwood, and Brenden Tennant.

Reception[edit]

Aggregate score
AggregatorScore
Metacritic90/100[5]
Review scores
PublicationScore
AllGame[6]
CVG[7]
EGM9.125/10[8]
Famitsu28/40[9]
Game Informer8/10[10]
GameFan(S.T.) 96%[11]
86%[12]
GamePro[13]
GameSpot8.5/10[14]
Hyper92%[15]
IGN9.1/10[16]
Next Generation[17]
Nintendo Life[18]
Nintendo Power8.5/10[19]

Beetle Adventure Racing received 'universal acclaim' according to the review aggregation website Metacritic.[5] In Japan, where the game was ported and published by Square EA on November 26, 1999, Famitsu gave it a score of 28 out of 40.[9]

An unnamed reviewer of Next Generation wrote: 'While it seems like every other title coming out for N64 is a racer, there are surprisingly few really good ones. Beetle Adventure Racing not only emerges as one of the best, but its level design will also serve as a watermark that other franchises like Top Gear and even EA's own Need for Speed will have to live up to'.[17]

Victor Lucas of The Electric Playground wrote: 'Although the repetitiveness that comes from having only one style of vehicle to race with is a bit of a drag, I have to say that the modeling of the bugs has been well handled. [...] The scenery around the tracks is absolutely stunning. All of the environments in Beetle Adventure Racing feel like they're alive'. Lucas noted some graphical errors and felt that the game should have utilized the system's Expansion Pak for higher resolution, but wrote: 'Still, all of the tracks are long, intense and littered with discovery. I couldn't bring myself to complain too loudly. The music and sound effects of Beetle Adventure Racing are so perfectly suited to the gameplay it's almost as if the audio was built first and the gameplay was designed around it'. Lucas concluded that 'Beetle Adventure Racing is the first truly addictive Nintendo 64 game of 1999'.[20]

Peer Schneider of IGN heavily praised the game's graphics, sound effects, detailed racing tracks, vehicle handling, and multiplayer mode, but wrote that 'one of the game's strongest sales points is also its Achilles' Heel. Make no mistake about it -- the Beetles are cool and deliver all the speed and handling you'd want, but what if EA had gone for a multi-car license as with Need for Speed? We can only imagine how cool it would have been to compete for a Lotus or a Ferrari instead of another VW Bug. At the very least, EA could have included the classic Beetle model or a few other VW cars. The relatively limited number of tracks and cars is actually our only serious complaint'. Schneider also wrote: 'Unfortunately, the music is limited to generic 'drum and bass' tracks. It's not that it's bad, it just doesn't fit most of the tracks and there is hardly any bass to be heard...' Schneider concluded: 'Aside from Wave Race, this is definitely the best racer on N64 yet. [...] Beetle Adventure Racing arrives as a breath of fresh air in a genre that hasn't moved forward in years'.[16]

Shawn Sackenheim of AllGame praised the game's lengthy racetracks, its multiplayer mode, its 'superb' use of various shortcuts, and wrote: 'Visually, the game is exceptional with tons of personality in the car models, tracks, and overall presentation. [...] Soaking in all the graphic detail is something your eyes will thank you for--a breathtaking look at the Nintendo 64's true power! [...] There's just so much to cover in this game that it's hard to condense it to even a lengthy review without leaving so much out! [...] Some of the brightest and most vibrant graphics on the system! Nice bouncy tunes, but they repeat after only a few minutes. Great effects and minimal voice samples round out the package'.[6]GameSpot claimed the game is a 'great deal of fun'.[14]

Proposed sequel[edit]

Beetle Bug Game Free Download

A Beetle Adventure Racing II was in development, but has never been released.[21]

See also[edit]

References[edit]

  1. ^IGN staff (November 17, 1999). 'There are No Beetles in Australia'. IGN. Ziff Davis. Retrieved March 27, 2019.
  2. ^'Need for Speed 64'. Next Generation. No. 46. Imagine Media. October 1998. p. 96. Retrieved January 19, 2021.
  3. ^'Beetle Adventure Racing'. Next Generation. No. 53. Imagine Media. May 1999. p. 91. Retrieved January 19, 2021.
  4. ^IGN Staff (Mar 1999). 'Beetle Adventure Racing'. IGN. Retrieved January 24, 2021.
  5. ^ ab'Beetle Adventure Racing for Nintendo 64 Reviews'. Metacritic. CBS Interactive. Retrieved March 27, 2019.
  6. ^ abSackenheim, Shawn. 'Beetle Adventure Racing - Review'. AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved May 11, 2016.
  7. ^Lomas, Ed (May 1999). 'Beetle Adventure Racing'. Computer Games Magazine. No. 210. Future Publishing. p. 51. Retrieved March 27, 2019.
  8. ^EGM staff (April 1999). 'Beetle Adventure Racing'. Electronic Gaming Monthly. No. 117. Ziff Davis. p. 121. Retrieved March 27, 2019.
  9. ^ ab'ビートル アドベンチャーレーシング [NINTENDO64]'. Famitsu (in Japanese). Enterbrain. Retrieved March 27, 2019.
  10. ^McNamara, Andy; Anderson, Paul; Reiner, Andrew (April 1999). 'Beetle Adventure Racing - Nintendo 64'. Game Informer. No. 72. FuncoLand. Archived from the original on December 7, 2000. Retrieved March 27, 2019.
  11. ^Super Teeter (April 1999). 'Beetle Adventure Racing'. GameFan. Shinno Media. pp. 18–19. Retrieved November 19, 2020.
  12. ^Weitzner, Jason; Ngo, George 'Eggo'; Mylonas, Eric 'ECM' (April 1999). 'Beetle Adventure Racing'. GameFan. Vol. 7 no. 4. Shinno Media. p. 15. Retrieved November 19, 2020.
  13. ^Air Hendrix (May 1999). 'Beetle Adventure Racing'. GamePro. No. 128. IDG Entertainment. p. 86. Archived from the original on February 14, 2005. Retrieved March 27, 2019.
  14. ^ abFielder, Joe (March 23, 1999). 'Beetle Adventure Racing Review'. GameSpot. CBS Interactive. Retrieved August 17, 2015.
  15. ^Norton-Smith, Hugh (June 1999). 'Beetle Adventure Racing [Import]'. Hyper. No. 68. Next Media Pty Ltd. pp. 44–45.
  16. ^ abSchneider, Peer (March 24, 1999). 'Beetle Adventure Racing'. IGN. Ziff Davis. Retrieved May 13, 2016.
  17. ^ ab'Beetle Adventure Racing'. Next Generation. No. 53. Imagine Media. May 1999. p. 91. Retrieved November 19, 2020.
  18. ^Letcavage, Dave (January 17, 2013). 'Beetle Adventure Racing! Review'. Nintendo Life. Gamer Network. Retrieved March 27, 2019.
  19. ^'Beetle Adventure Racing'. Nintendo Power. Vol. 119. Nintendo of America. April 2000. p. 116. Retrieved March 27, 2019.
  20. ^Lucas, Victor (April 11, 1999). 'Beetle Adventure Racing Review'. The Electric Playground. Greed Productions. Archived from the original on March 18, 2002.
  21. ^Casady, Raymond. 'Resume'. EpicWalnut.com. Archived from the original on August 27, 2013. Retrieved March 27, 2019.

External links[edit]

  • Beetle Adventure Racing at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Beetle_Adventure_Racing&oldid=1037443194'
A 1972 Volkswagen Beetle
Beetle Bug Game
A 2012 Volkswagen Beetle
Game

Punch buggy (also called punch bug, punch car, punch dub, piggy punch, slug bug, or beetle bug[1]) is a car game generally played by children in which participants punch each other on the arm upon first sight of a Volkswagen Beetle while calling out 'Punch buggy!' or 'Slug bug!' in reference to the Beetle's nickname, the Bug. The color of the Beetle is also sometimes stated[2] along with the comment, 'No punch backs!'[3] “No punch backs” is used when playing with multiple players so that the person punched cannot take revenge on the person that punched them. This is only valid until the next player claims, “No punch backs.” Once a player makes a claim of, “No punch backs” all previous claims of, “No punch backs” are dissolved. Once a car has been spotted and called out it cannot be used by another player until it leaves line of sight or for five minutes, whichever is greater.

History[edit]

Most references about the game originate from unofficial sources and personal accounts from players. It apparently has existed since the Volkswagen's peak popularity in the 1960s.[4]

As part of the 'Logan made Punch Dub' marketing campaign, Volkswagen made a game out of seeing VWs and punching friends.[5] This campaign, launched in 2009, claims that the game was started 'over 50 years ago', though this is a humorous historical fiction created by the ad agency Deutsch Inc.[6]

Variants[edit]

Beetle Bug Game Online

A New Beetle 'slug bug'

Some variations consider the 1998-2010 Beetle and 2011-2019 Beetle invalid for game purposes but as older models become rarer, variations may choose to include the new Beetles. Others allow 'classic' Beetles to count for two punches.[1]

In Brazil, a popular version of the game is played when a blue Volkswagen Beetle is seen. The first individual to notice it has to scream 'Fusca Azul', which stands for 'Blue Beetle', while others close their arms around their breasts and say 'Fechei' (I closed it), and the person who forgets or refuses to say 'Fechei' may have their arm punched as a punishment.[7]

Game

One author suggests similar games with station wagons, convertibles, trucks and buses.[8]

Beetle Bug Game For Android

See also[edit]

  • Car numberplate game – Game or solo challenge based on license plate observation
  • Padiddle – Car with a non-working light, or the game played thereof

References[edit]

  1. ^ abPolk, Janet (2006). Rules for Playing Slug Bug and Punch Buggy. AuthorHouse. p. 17. ISBN1-4259-0229-4.
  2. ^Case, Steven L. (2003). Road Rules. Zondervan. pp. 114. ISBN0-310-25100-1.
  3. ^'Punch Buggy! (No Punch Backs!)'. 2018.
  4. ^'Bug: The Strange Mutations of the World's Most Famous Automobile'. WNYC: New York Public Radio. 2007-03-28. Archived from the original on 2007-09-30.
  5. ^'Volkswagen - Punch Dub'. Adage.com. Retrieved 19 December 2018.
  6. ^Punch Dub Campaign Press Release. 'Volkswagen to Spotlight 'Punch Dub' Game in Super Bowl Ad, Online Campaign Touting Product Family'. Volkswagen of America (press release).
  7. ^'Fusca azul - A brincadeira que já deu o que falar, ou melhor, socar'. r7.com. Retrieved 5 July 2020.
  8. ^Dazzo, Susan (2005). Mom's Guide to Being a Superhero. Fair Winds. p. 133. ISBN1-59233-116-5.

Beetle Bug Game Downloads

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Punch_buggy&oldid=1037697178'